Gateway Makerspace
The mission of our makerspace is to:
Inspire students to become makers and to develop a maker mindset by providing a student-driven, personalized, and self-directed learning environment focused on the process rather than the products of making.
Our vision...
Making is a process that involves student-driven exploration, discovery, tinkering, experimentation, creativity, and innovation. Through the making process, students develop original and critical thinking, ideation, and problem-solving to become engaged and participatory learners discovering new talents and interests. A primary goal of school library makerspaces is to provide students with making and tinkering experiences that will help them develop a sense of identity as one who has a measure of control over the human-designed aspects of his world. This will encourage them to fix things when they are broken, tweak items to meet their individual purposes, or invent new items to meet their creative wants or needs. Through such experiences over time, students will become innovative, self-directed learners who seek out the information they need to pursue their own making interests and to develop a maker mindset.
A maker mindset is a growth mindset in which makers believe they can learn to do anything. It has a playful and curious nature, is asset- and growth-oriented, views “failure” as a learning opportunity, and does not give up when frustrated. A maker mindset emphasizes sharing and collaboration between makers, and it tackles problems from an interdisciplinary approach.
Inspire students to become makers and to develop a maker mindset by providing a student-driven, personalized, and self-directed learning environment focused on the process rather than the products of making.
Our vision...
Making is a process that involves student-driven exploration, discovery, tinkering, experimentation, creativity, and innovation. Through the making process, students develop original and critical thinking, ideation, and problem-solving to become engaged and participatory learners discovering new talents and interests. A primary goal of school library makerspaces is to provide students with making and tinkering experiences that will help them develop a sense of identity as one who has a measure of control over the human-designed aspects of his world. This will encourage them to fix things when they are broken, tweak items to meet their individual purposes, or invent new items to meet their creative wants or needs. Through such experiences over time, students will become innovative, self-directed learners who seek out the information they need to pursue their own making interests and to develop a maker mindset.
A maker mindset is a growth mindset in which makers believe they can learn to do anything. It has a playful and curious nature, is asset- and growth-oriented, views “failure” as a learning opportunity, and does not give up when frustrated. A maker mindset emphasizes sharing and collaboration between makers, and it tackles problems from an interdisciplinary approach.
Students will enjoy opportunities to tinker in the following areas.
Coding |
Electronics |
Engineering |
Paper Crafts |
Textile Crafts |
Stop Motion |